Absolving Hammer (5e Equipment)
Weapon (warhammer), very rare (requires attunement by a cleric or paladin) You gain a +1 bonus to attack and damage rolls with this magic weapon. The weapon has 5 charges and regains 1d4 + 1 expended charges daily at dawn. While holding it, you can spend 1 charge to cast remove curse or 2 charges to end the charmed condition on a creature on a creature you touch. You can redeem a devil with this weapon. Make an attack roll. On a hit, instead of dealing damage, you can spend 3 charges to force the devil to make a DC 15 Wisdom saving throw. On a failed save, the devil is absolved. The attitude of the absolved devil shifts to friendly towards the absolver and indifferent towards its allies. Roll a d6: on a roll of 1-3, its creature type changes for monstrosity and its alignment becomes neutral; on a 4-5, it changes to fey, and its alignment shifts towards chaotic neutral; and a 6 turns its type into celestial, and your body changes reflecting this new celestial nature, with leathery wings become feathery, and the scaled skin assuming a more smooth and metallic look. If you spend all charges of this weapon, it becomes just a +1 warhammer, losing all the other powers. Back to Main Page → 5e Homebrew → Equipment → Magic Weapons |