3e SRD:Detect Law

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This material is published under the OGL 1.0a.
Detect Law
Divination
Level: Clr 1, Rgr 2
Components: V, S, DF
Casting time: 1 action
Range: 60 ft.
Area: Quarter circle emanating from the character to the extreme of the range
Duration: Concentration, up to 10 minutes/level (D)
Saving Throw: None
Spell Resistance: No

The character can sense the presence of law. The amount of information revealed depends on how long the character studies a particular area or subject:

1st Round: Presence or absence of law.

2nd Round: Number of lawful auras (creatures, objects, or spells) in the area and the strength of the strongest lawful aura present. If the character is of chaotic alignment, the strongest lawful auras strength is "overwhelming" (see below), and the strength is at least twice the character's character level, the character is stunned for 1 round and the spell ends. While the character is stunned, the character can't act, the character loses any Dexterity bonus to AC, and attackers gain +2 bonuses to attack the character.

3rd Round: The strength and location of each aura. If an aura is outside the character's line of sight, then the character discerns its direction but not its exact location.

Aura Strength: An aura's lawful power and strength depend on the type of lawful creature or object that the character is detecting and its HD, caster level, or (in the case of a cleric) class level.

Creature/Object Lawful Power
Lawful creature HD / 5
Lawful elemental HD / 2
Lawful magic item or spell Caster level / 2
Lawful outsider HD
Cleric of a lawful deity Level
Lawful Power Aura Strength
Lingering Dim
1 or less Faint
2-4 Moderate
5-10 Strong
11+ Overwhelming

If an aura falls into more than one strength category, the spell indicates the stronger of the two.

Length Aura Lingers: How long the aura lingers depends on its original strength:

Original Strength Duration
Faint 1d6 minutes
Moderate 1d6 X 10 minutes
Strong 1d6 hours
Overwhelming 1d6 days

Note: Each round, the character can turn to detect things in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.



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