3e SRD:Knowledge Domain

From D&D Wiki
Revision as of 17:36, 21 November 2017 by GamerAim (talk | contribs) (Knowledge Domain)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
This material is published under the OGL 1.0a.

Knowledge Domain[edit]

Granted Power: All Knowledge skills are class skills. The character casts divinations at +1 caster level.

Knowledge Domain Spells

  1. Detect Secret Doors: Reveals hidden doors within 60 ft.
  2. Detect Thoughts: Allows "listening" to surface thoughts.
  3. Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
  4. Divination: Provides useful advice for specific proposed actions.
  5. True Seeing: See all things as they really are.
  6. Find the Path: Shows most direct way to a location.
  7. Legend Lore: Learn tales about a person, place, or thing.
  8. Discern Location: Exact location of creature or object.
  9. Foresight: "Sixth sense" warns of impending danger.



Back to Main Page3e Open Game ContentSystem Reference DocumentSpellsCleric Domains

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.