3e SRD:Cerebelith

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This material is published under the OGL 1.0a.

Cerebelith

Size/Type: Large Outsider (Chaotic, Evil)
Hit Dice: 9d8+36 (76 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 27 (1 size, +1 Dex, +17 natural)
Attacks: Bite +12 melee, 2 claws +7 melee
Damage: Bite 1d8+4, claw 1d6+2
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Psionics, spell-like abilities, summon demon
Special Qualities: Damage reduction 20/+2, PR 23, poison and electricity immunity, cold, fire, and acid resistance 20, telepathy, half damage
Saves: Fort +10, Ref +7, Will +10
Abilities: Str 19, Dex 13, Con 19, Int 15, Wis 18, Cha 14
Skills: Concentration +16, Hide +9, Listen +24, Move Silently +13, Psicraft +14, Search +14, Sense Motive +10, Spot +24
Feats: Mind Trap, Psychic Bastion, Quicken Power
Climate/Terrain: Any land or underground
Organization: Solitary or gang (24)
Challenge Rating: 14
Treasure: Standard
Alignment: Always chaotic evil
Advancement: 1013 HD (Large); 1427 HD (Huge)

Cerebriliths speak Abyssal, Celestial, and Common.

Combat

Psionics (Sp): At will- brain lock, combat precognition, control flame, detect psionics, mass domination, mind probe, teleport without error (self plus 50 pounds of objects only), and whitefire; 3/day- ectoplasmic form. These abilities are as the powers manifested by a 13th-level psion.

Attack/Defense Modes (Sp): At will- all/all.

Spell-Like Abilities: At will- blasphemy, deeper darkness, desecrate, detect good, dispel good, magic circle against good, summon swarm, and unholy blight. These abilities are as the spells cast by a 13th-level sorcerer (save DC 12 + spell level).

Summon Demon (Sp): Once per day a cerebrilith can attempt to summon 3d10 dretches or another cerebrilith with a 35% chance of success. On a failure, no creatures answer the summons. Summoned demons automatically return whence they came after 1 hour. A demon that has just been summoned cannot use its own summon ability for 1 hour.

Telepathy (Su): Cerebriliths can communicate telepathically with any creature within 100 feet that has a language.

Half Damage (Ex): Any nonmagical attack against a cerebrilith, including hits from psionic weapons, deals only half damage. This effect does not stack with the creature's damage reduction; apply either the damage reduction or the half damage, whichever results in the least amount of damage suffered.

Skills: Cerebriliths receive a +8 racial bonus on Listen and Spot checks.



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