Glacial Armor (5e Spell)
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8th-level transmutation | |
Casting time: | 1 action |
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Range: | Self |
Components: | V, S, M (a small crystal) |
Duration: | Concentration, up to 1 hour |
You grow in size and at the same time, your flesh turns into animate ice, making you into a living glacier. Your size doubles in all directions, and your weight is multiplied by 8. This growth increases your size by one category — from Medium to Large, for example. If there isn't enough room for you to double in size, you attain the maximum possible size in the space available. Any equipment you have is merged into your glacial form and has no effect.
Until the spell ends, you have advantage on Strength checks and Strength saving throws, and you have immunity to cold damage. Your AC becomes 18, if it isn't already higher. At the start of each of your turns, each creature within 5 feet of you takes 3d6 cold damage. A creature that touches you or hits you with a melee attack while within 5 feet of you also takes 3d6 cold damage. Your unarmed strikes are magic weapons which deal 2d6 bludgeoning damage and 2d6 cold damage, and you have a +3 bonus to attack and damage rolls you make with unarmed strikes.
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