OGC:Arcane Feats

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Back to Open Game ContentCharacter OptionsFeatsClass FeatsMagical Feats

Arcane Feats: Feats that require or interact with arcane magic-using classes.

D&D 3e Feats

Feat Prerequisites Summary


D&D 3.5e Feats

Feat Prerequisites Summary
Names of Terror (3.5e Feat) You know the hidden names and secret words that invoke the darkest powers.
Arcane Ley Lines (3.5e Feat) Wisdom 13, ability to cast arcane spells Your arcane power can be used to attune to ley lines.
Brew Epic Potion (3.5e Feat) Intelligence 15, Brew Potion, Brew Greater Potion, caster level 11th Your potions are three times as powerful as those from most other alchemists.
Brew Greater Potion (3.5e Feat) Intelligence 13, Brew Potion, caster level 7th Your potions are twice as powerful as those from most other alchemists.
Brew Unstable Potion (3.5e Feat) Intelligence 17, Craft (alchemy) 10 ranks, Brew Potion, Brew Greater Potion, Brew Epic Potion, caster level 9th You've learned to mix multiple potions together to create something unique and very powerful.
Sorcerous Past (3.5e Feat) Intelligence 15, Wisdom 15, Charisma 15, Past Life, any lawful or good alignment A magical energy resides in your soul, a power that transcends time and across lives.
Suppress Spell Energy (3.5e Feat) You have learned to minimize the mystical disruption caused when a spell is cast, making it difficult for others to detect your spells.

D&D 5e Feats

Feat Prerequisites Summary

d20M Feats

Feat Prerequisites Summary



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