3e SRD:Doppelganger

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This material is published under the OGL 1.0a.

Doppelganger

Size/Type: Medium Shapechanger
Hit Dice: 4d8+4 (22 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 15 (+1 Dex, +4 natural)
Attacks: 2 slams +4 melee
Damage: Slam 1d6+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Detect thoughts
Special Qualities: Alter self, immunities
Saves: Fort +5, Ref +5, Will +6
Abilities: Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13
Skills: Bluff +12*, Disguise +12*, Listen +11, Sense Motive +6, Spot +8
Feats: Alertness, Dodge
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or gang (3-6)
Challenge Rating: 3
Treasure: Double standard
Alignment: Usually neutral
Advancement: By character class


Combat

Detect Thoughts (Su): A doppelganger can continuously detect thoughts as the spell cast by an 18th-level sorcerer (save DC 13). It can suppress or resume this ability as a free action.

Alter Self (Su): A doppelganger can assume the shape of any Small or Medium-size humanoid. This works like alter self as cast by an 18th-level sorcerer, but the doppelganger can remain in the chosen form indefinitely. It can assume a new form or return to its own as a standard action.

Immunities (Ex): Doppelgangers are immune to sleep and charm effects.

Skills: A doppelganger receives a +4 racial bonus to Bluff and Disguise checks. When using alter self, a doppelganger receives an additional +10 circumstance bonus to Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus to Bluff and Disguise checks.



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