From D&D Wiki
|This material is published under the OGL|
|Hit Dice:||4d8+4 (22 hp)|
|AC:||15 (+1 Dex, +4 natural)|
|Attacks:||2 slams +4 melee|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Detect thoughts|
|Special Qualities:||Alter self, immunities|
|Saves:||Fort +5, Ref +5, Will +6|
|Abilities:||Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13|
|Skills:||Bluff +12*, Disguise +12*, Listen +11, Sense Motive +6, Spot +8|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, pair, or gang (3-6)|
|Advancement:||By character class|
Detect Thoughts (Su): A doppelganger can continuously detect thoughts as the spell cast by an 18th-level sorcerer (save DC 13). It can suppress or resume this ability as a free action.
Alter Self (Su): A doppelganger can assume the shape of any Small or Medium-size humanoid. This works like alter self as cast by an 18th-level sorcerer, but the doppelganger can remain in the chosen form indefinitely. It can assume a new form or return to its own as a standard action.
Immunities (Ex): Doppelgangers are immune to sleep and charm effects.
Skills: A doppelganger receives a +4 racial bonus to Bluff and Disguise checks. When using alter self, a doppelganger receives an additional +10 circumstance bonus to Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus to Bluff and Disguise checks.
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.