Bestial Empowerment (5e Spell)

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Bestial Empowerment
1st-level transmutation
Casting time: 1 bonus action
Range: Self
Components: V, S, M (a part of an animal such as fur or a tooth)
Duration: Concentration, up to 1 minute


You channel the bestial energies of nature within or around you to magically enhance your natural ability. The first time you an attack or damage roll with an unarmed strike on your turn, you can roll a d4 and add the result to the roll. Alternatively, you can attack with a natural weapon that is part of your body and still receive this benefit. Attacks affected by this spell are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. If you are affected by another spell or magical effect which grants a die bonus to rolls, such as bless, you cannot use the benefit of that spell in addition to this one.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d4 for every three slot levels above 1st.


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