Thunderwhip (5e Spell)

From D&D Wiki
Revision as of 17:34, 19 August 2017 by SgtLionBot (talk | contribs) (Bot: Automated text replacement (-}}\n\n\[\[5e Summary\:\:([0-9a-zA-Z -'.,?\!-]+)]] ? +|summary=\1\n}}\n\n\1 ) (Moving 5e Summary SMW into 5e Template summary as discussed. Please report any errors to my master, SgtLion.))
Jump to navigation Jump to search
Thunderwhip
2nd-level evocation
Casting time: 1 bonus action
Range: Self
Components: V, S, M (a piece of horse leather)
Duration: Concentration, up to 10 minutes


You evoke a vibrating whip in your free hand, whose whipcrack is most disturbing to animals. The whip lasts for the duration. If you let go of the whip, it disappears, but you can evoke the whip again as a bonus action.

You can use your action to make a melee spell attack with the thunderwhip, which has a reach of 10 feet. On a hit it deals 2d4 thunder damage. If the target is a beast, it becomes frightened until the end of its next turn.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the reach of the weapon increases by 5 feet and the damage increases by 1d4 for every two slot levels above 2nd.


Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWizard