Mind Pain (5e Spell)
From D&D Wiki
Revision as of 11:03, 19 August 2017 by SgtLionBot (talk | contribs) (Bot: Automated text replacement (-}}\n\n\[\[5e Summary\:\:([0-9a-zA-Z -'.,?\!-]+)]] ? +|summary=\1\n}}\n\n\1 ) (Master got scared for a moment and told me to stop. All is well. Praise be to SgtLion))
3rd-level necromancy | |
Casting time: | 1 action |
---|---|
Range: | 60 feet |
Components: | V, S, M (an onyx worth at least 150 gp) |
Duration: | Instantaneous |
A bolt hits a creature in range, and great pain takes over the targets mind. The target must make a Wisdom saving throw. On a failed save, it takes 6d6 psychic damage and falls prone. If the target succeeds on its saving throw, it takes half as much damage and isn't knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher the target takes an additional 1d6 damage for each slot level above 3rd.
Back to Main Page → 5e Homebrew → Spells → Sorcerer
Back to Main Page → 5e Homebrew → Spells → Wizard