Equipment (Doom Supplement)

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Weapons

Weapon Rarity Damage Weight Properties
Simple Melee Weapon
Chainsaw, UAC 3d4 slashing 9 lb. Chained damage (4), reload (50 charges), heavy, two-handed
Martial Melee Weapon
Simple Ranged Weapon
Pistol, UAC 2d6 piercing 3 lb. Ammunition (range 50/150), reload (12 shots)
Shotgun, Combat Common 3d6 piercing 7 lb. Ammunition (range 30/90), two-handed
Unmaker Very Rare 3d8, 3d10 or 3d12 necrotic 4 lb. Ammunition (range 120/360), loading, special, two-handed
Martial Ranged Weapon
Argent Plasma Rifle Very Rare 3d8 lightning 8 lb. Alt-fire, ammunition (range 40/120), burst fire, reload (150 shots), two-handed
Chaingun Uncommon 2d8 piercing 14 lb. Ammunition (range 50/150), burst fire only, heavy, two-handed
Gauss Cannon Rare 5d10 piercing 8 lb. Ammunition (range 120/360), armor piercing (-2), reload (4 shots), two-handed, heavy
Plasma Gun Rare 2d10 lightning 8 lb. Alt-fire, ammunition (range 40/120), burst fire, reload (150 shots), two-handed
Precision Bolt Rifle 2d8 piercing 9 lb. Ammunition (range 80/240), reload (60 shots), short burst (2), two-handed
Revenant Missile Launcher Rare 5d8 piercing 10 lb. Ammunition (range 120), heavy, reload (8 shots), special, shoulder mount
Rocket Launcher Uncommon 5d6 piercing 11 lb. Ammunition (range 80/240), heavy, loading, special, two-handed
Shotgun, Super Uncommon 3d8 piercing 4 lb. Ammunition (range 20/60), double barreled, two-handed
Static Cannon Special 6 lb. Special (range 80/320), two-handed
Ammunition
Alloy Flechette (4)
Argent Cell
Energy Pack, UAC
Pistol Magazine, UAC
Power Cell, UAC
Rifle Bullets
RPG, UAC
Shotgun Shells (4)

Explosives

The following are per the DMG p. 268:

  • Dynamite (stick)
  • Grenade, fragmentation
  • Grenade, smoke
  • Grenade launcher

Armor

Armor Rarity Armor Class (AC) Strength Stealth Weight
Light Armor
Light Armor Common 12 + Dex modifier 4 lb. {{{cost}}}
Medium Armor
Security Armor Uncommon 14 + Dex modifier (max 2) 20 lb. {{{cost}}}
Heavy Armor
Combat Armor Rare 16 13 Disadvantage 35 lb. {{{cost}}}
Shield
Ballistic Shield Uncommon +2 13 Disadvantage 15 lb. {{{cost}}}
Riot Shield Common +2 or +3 6 lb. {{{cost}}}

Adventuring Gear

Item Rarity Weight
Berserk Pack Rare 2 lb.
Health Bonus Common 1 lb.
Medikit Uncommon 4 lb.
Shotgun Shells (4)
Stimpack Common .5 lb.
Supercharge Rare 5 lb.
Weapon Rune uncommon, rare or very rare 1 lb.

Tools

Tools Rarity Weight
Battle Damage Repair Kit Common 2 lb.
Entrenching Tool Common 5 lb.
Hacking Tool Uncommon 1 lb.

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