Gnome (Tiberium Rising Supplement)
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Also see the gnome creature listing.
Summary
Much like dwarves, gnomes are best known for their work as engineers. However, whereas dwarves dwell on larger structural and architectural creations, gnomes instead gear their efforts towards smaller scale constructions. Even before the advent of Tiberium, they sought to circumvent the use of magic (an art where the finer intricacies never became them) through mundane machinery. Shortly after samples of Brotherhood gunpowder were captured after the First Templar-Nod War, gnomes were the first to reverse engineer the substance and develop a refined variant for the Templar. They were also the first to discover Tiberium-laced water was an ignitable liquid, crucial to the development of many machines and vehicles.
Relations
Gnomes are very closely tied to dwarves, and many suspect the two races were created at the same time. Their similar physical attributes and interests in the mundane rather than the magical have cemented the two races as fast allies, and gnomes are often welcomed into dwarven clans, and vice versa. However, unlike dwarves, gnomes do not share the same distrust of other races, and are accepting of other races. Gnomes often relish the opportunity to receive commissions from other races, and being given the opportunity to test their skill against novel demands. Most gnomes end up living in human cities, for access to materials, space, and work.
Gnomes get along well with humans, and enjoy the curious challenges humans give them. While they rarely work with elves, they do enjoy the chance to incorporate magic into their work and machines. Halflings are accepted, though aren't particularly beloved, since gnomes don't care for intermediates in deals. Orcs are avoided, as all other races do.
Tiberium
Similar to the halflings, gnomes respect and live in awe of the power of Tiberium. In fact, a disproportionate number of gnomes joined the Brotherhood precisely because of their love of the crystal. Many border on fanatical in their devotion to the crystal and it's possibilities in engineering, but almost all agree that it is a valuable and dangerous resource, and ought to be controlled.
Statistics
- +2 Constitution, –2 Strength.
- Humanoid (Gnome).
- Small: As a Small creature, a rock gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
- Rock gnome base land speed is 20 feet.
- Low-Light Vision: A rock gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- Weapon Familiarity: Rock gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
- +2 racial bonus on saving throws against illusions.
- Add +1 to the Difficulty Class for all saving throws against illusion spells cast by rock gnomes. This adjustment stacks with those from similar effects.
- +1 racial bonus on attack rolls against kobolds and goblinoids.
- +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
- +2 racial bonus on Listen checks.
- +2 racial bonus on Craft (alchemy) checks.
- Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a rock gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to rock gnomes. See the speak with animals spell description.
- Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A rock gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + rock gnome’s Cha modifier + spell level.
- Favored Class: Bard. A multiclass rock gnome’s bard class does not count when determining whether he takes an experience point penalty.
- Level Adjustment: +0.
Adulthood | Simple | Moderate | Complex |
---|---|---|---|
40 years | +4d6 | +6d6 | +9d6 |
Middle Age1 | Old2 | Venerable3 | Maximum Age | |
---|---|---|---|---|
100 years | 150 years | 200 years | +3d% years | |
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Male | 3’ 0” | +2d4 | 40 lb. | × (1) lb. |
Female | 2’ 10” | +2d4 | 35 lb. | × (1) lb. |
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