Spirit Warrior (3.5e Spell)
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This material is published under the OGL 1.0a. |
Conjuration | |
Level: | Tarot 5 |
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Components: | V, F |
Casting time: | 1 full round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | One Summoned Warrior |
Duration: | 1 round/level |
Saving Throw: | None |
Spell Resistance: | No |
This spell brings forth a spirit warrior that will attack the enemies of the caster. The spirit warrior appears as a shimmering, armored fighter wielding a glowing weapon (sword, spear, or whatever is culturally appropriate). Once summoned, the spirit warrior will remain with the caster and either fight any enemies present, or accompany the caster and defend them.
The spirit warrior has the following statistics:
Spirit Warrior | |
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Size/Type: | Medium Outsider |
Hit Dice: | 5d8+15 (37 hp) |
Initiative: | +7 (+3 Dex, +4 Improved Initiative) |
Speed: | 30 ft. (6 squares) |
Armor Class: | 20 (+3 Dex, +7 Breastplate), touch 13, flat-footed 17 |
Base Attack/Grapple: | +5/+8 |
Attack: | +10 melee (by weapon type +5) |
Full Attack: | |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | |
Special Qualities: | Outsider Traits |
Saves: | Fort +7, Ref +7, Will +4 |
Abilities: | Str 16, Dex 16, Con 16, Int 10, Wis 10, Cha 16 |
Skills: | Listen +8, Move Silently +10, Spot +8 |
Feats: | Improved Initiative, Iron Will, Weapon Focus (carried weapon) |
Environment: | |
Organization: | |
Challenge Rating: | |
Treasure: | |
Alignment: | |
Advancement: | |
Level Adjustment: |
The Spirit Warrior carries the equivalent of a +2 breastplate and a +2 weapon of the caster's choice.
Arcana
This spell can only be cast using the Knight of Wands as a focus.
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