Physical Power (3.5e Spell)
From D&D Wiki
Revision as of 20:19, 19 January 2016 by Jwguy (talk | contribs) (Created page with "{{OGL Top}} {{Spell |name=Physical Power |school=Transmutation |desc= |lvl=Tarot 5 |comp=V, F |casttime=1 standard action |...")
This material is published under the OGL 1.0a. |
Transmutation | |
Level: | Tarot 5 |
---|---|
Components: | V, F |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Creature Touched |
Duration: | 1 hour/level |
Saving Throw: | Fortitude negates (harmless) |
Spell Resistance: | Yes (harmless) |
This is a more potent form of Physical Rewards. The spell grants the target an enhancement bonus of 1d4+1 to two of the physical abilities (strength, dexterity, and constitution). The caster must announce which of the two abilities will be enhanced before casting the spell. Roll one time, and add the same bonus to both abilities.
The bonuses may affect AC, saving throws, damage bonuses, and other modifiers based on these abilities.
Arcana
This spell can only be cast using King of Pentacles as a focus.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Tarot Mage