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Marid (3.5e Deity)

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Lesser Deity
Symbol: A purple mask with one horn, on the left if female, right if male
Home Plane: Negative Energy Plane
Alignment: Lawful Evil
Portfolio: Courts, Jesters, Court Bureaucracy, Royal engagements (parties, tribunals etc.)
Clergy Alignments: Lawful Evil only, all else are ignored if not cursed by Marid (see text)
Domains: Death, Evil, Law, Trickery
Favored Weapon: Poison (see text)
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More information...

Marid was Vain's great great grandson, who looked just like Vain before his scarring, when the boy was Vain's age at the time of his turning, Vain spirited the boy to his tomb and revealed his history. Marid was unhappy to say the least but after his forced turning he became friends with Rofstein, and in the courts he found his home. Marid loved the power his race wielded in the court and would abuse it whenever possible, he would use magic curses on his rivals during the day hours so when the night courts came around he could have the upper hand. When the revolt that killed Rofstein happened Marid cursed the city to silence to a whole day, including the other vampires, except Valkek, Vain, and Lady Nocrat.

Dogma

I am the law. Power is taken, seized, through words that we venerate, learn them and love them they are your guide. Unworthy should be punished.

Clergy and Temples

The Temples of Marid are build into court complexes, otherwise they are small shrines bureaucrats keep in their offices, Marid's followers are secretive and more often then not a bureaucrat. Marid only offers spells to Lawful Evil followers, those who are not Lawful and attempt to gain spells through venerating Marid will find their spells replenished but functionless, they have to wait 24 hours before they can attempt to reconnect to a deity. Those are are not Evil fail to re-prepare spells, and take 1d6 divine damage for each spell they were attempting to re-prepare (for example if a cleric had 3 lvl 1 spells, 2 lvl 2 spells and a lvl 3 spell available he would take 6d6 divine damage). His clerics are allowed to use any weapon they are proficient with, as long as it has a poison coating, many clerics will often seek magic that auto re-coats their weapons.

Appearance

A man with long flowing robes and a purple mask with no eye holes over his face. His weapon is a vial of poison which he drinks and sprays through the mask, which has no opening.



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