Drain Ability (3.5e Variant Rule)

From D&D Wiki
Revision as of 11:29, 5 February 2014 by Green Dragon (talk | contribs) (link)
Jump to navigation Jump to search
This material is published under the OGL 1.0a.


Drain Ability (Wis)

You can reduce one of a target’s ability scores.

Requirements: Psychometabolism feat

Check: You can make a Drain Ability check to reduce the ability of a creature. You must be touching or in mental contact with the target. Each ability score requires a different Drain Ability skill, which is learned and used separately. So there is Drain Strength, Drain Dexterity, and so forth. The result of your skill check determines amount of temporary ability damage the target suffers. A successful Will saving throw negates the effect. You can select ability damage that’s less than the result you achieve to reduce the strain cost.

Result Ability Damage Strain
10–14 1d4 2
15–24 1d6 4
25–34 1d8 6
35+ 2d6 8

Special: You can’t take 10 or take 20 on a Drain Ability check.

Time: Drain Ability is a standard action.

Strain: See above.



Back to Main Page3.5e HomebrewRulesPsychic PowersSkillsDescriptions

Back to Main Page3.5e HomebrewCharacter OptionsSkill AbilitiesSkills

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Open Game Content from Advanced Player's Manual. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains OGC from Advanced Player's Manual material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.