Monastic Tea (5e Other)
Boon of Monastic Tea
You learn 7 recipes for brewing mystic teas which grant various benefits.
Brewing a tea requires one hour and access to a teapot or cooking pot and the right ingredients, and may be done during a short rest. When you brew tea, you may make as many servings as you have ingredients for, as long as your teapot is large enough. A serving of tea is 4 ounces of liquid, and drinking a tea uses an action. A creature that drinks less than a complete serving of tea does not gain its effects. If a tea is not consumed within 24 hours after being brewed, it loses its potency.
Each tea requires additional ingredients which may be purchased or scavenged for. (Note to dungeon masters: the more expensive a tea's ingredients, the harder they should be to acquire by scavenging. It is possible to make a quest around the collection of ingredients for these rare teas.).
Kokai tea This tea is used to enhance one's focus and understanding. For 1 hour after drinking this tea, a creature gains advantage on all intelligence, charisma, and wisdom ability checks.
- Recipe- Tanjin root worth 50 gp per 1 serving
Jansi tea For 1 hour after drinking this tea, a creature receives a surge of physical strength. It grants advantage on attack rolls and ability checks using strength, constitution, and dexterity.
- Recipe-Kukai root and Fuji extract, worth 100 gp per 1 serving
Chao tea For 1 hour after drinking this tea, a creature will receive a boost in speed. Their speed is doubled, and they have advantage on initiative checks and Dexterity saving throws.
- Recipe- Kanton root, worth 100 gp per 1 serving
Cān tea Those who drink this tea will gain the ability to communicate with anyone. For 1 hour, a creature that drinks this tea can speak and understand all languages. Additionally, they gain advantage on wisdom(insight) checks and on charisma ability checks.
- Recipe- Depei extract worth 150 gp per 1 serving.
Nàijiǔ lì tea For 1 hour after drinking this tea, a creature will receive a boost in resilience and physical survivability. At the start of each of their turns they gain 5 temporary hit points, and they gain advantage on all strength, dexterity, and constitution saving throws.
- Recipe- Nantua root, fooji extract, worth 200 gp per 1 serving
Fuyuan tea Those who drink this tea regenerate rapidly. For 1 hour, a creature that drinks this tea heals for 10 hit points at the start of their turn. If a creature was missing a hand, foot or a similarly sized body part, it grows back and is functional at the end of the hour. For larger lost body parts, only a portion grows back. A creature must consume three treatments to fully regrow an arm or a leg. The number of doses to regrow other body parts is at the DM's discretion.
- Recipe- Tiepa root and Fuyuan extract worth 1000 gp per 1 serving.
Zen tea Those who drink this tea will be calmed and enter a state of perfect serenity. For 1 hour, a creature that drinks this tea gains immunity to the frightened, charmed, and poisoned conditions, and advantage on charisma, intelligence, and wisdom saving throws. Additionally, attack rolls against you made by creatures you can see are made with disadvantage, as you gain uncanny insight into your opponents' body language.
- Recipe- Zen root, Kami extract, and Danhi seeds, worth 2500 gp per 1 serving.
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