Third Mizukage (Shinobi World Supplement)
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Byakuren
Medium humanoid (Human), any alignments Armor Class 18 (Natural Armor)
Saving Throws Dexterity +11, Intelligence +9, Wisdom +9 Chakra. The Third Mizukage has 35 chakra points which he can expend. All chakra points are regained at the end of a long rest. ACTIONSMultiattack. The Third Mizukage makes three water chain attacks. Water Chain. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) cold damage. Shuriken (0-3 Chakra). Ranged Weapon Attack: +9 to hit, range 20/60 ft., one target. Hit: 5 (1d3 + 4) slashing damage. The Third Mizukage may make 1 additional attack for every additional chakra point spent. Water Gun (1 Chakra). Ranged Spell Attack: +9 to hit, range 20 ft., one target. Hit: 8 (1d8 + 4) magical piercing damage. Water Prison (4 Chakra). Ranged Spell Attack: +9 to hit, range 30 ft., one target. Hit: 9 (1d10 + 4) magical bludgeoning damage and become restrained for 1 minute (concentration). At the end of each of its turns, the target can attempt a DC 17 Strength saving throw. On a success, the target is no longer restrained. Water Shark Bomb (10 Chakra). Ranged Spell Attack: +9 to hit, 50 ft. line. Hit: 18 (3d8 + 4) magical bludgeoning plus 7 (2d6) cold damage and must make a DC 17 Strength saving throw or be pushed back 10 feet and fall prone. Water Gun: Two Gun Style (12 Chakra). Ranged Spell Attack: +9 to hit, range 30 ft., two targets. Hit: 6 (2d6 + 4) magical piercing damage and 6 (1d12) cold damage. Super Shark Bomb (28 Chakra). All creatures in a 10 ft. x 150 ft. line must make a DC 17 Strength saving throw. On a failure, the targets take 33 (6d8 + 4) cold damage and 11 (3d6) magical bludgeoning damage and falls prone, moving to the end of the line. On a success, they only take half as much damage. Hidden Mist Jutsu (5 Chakra). Byakuren creates a 40 ft. radius cloud of mist. This area counts as heavily obscured for any creatures that can not cast this jutsu for 1 minute. Vanish (2 Chakra). While lightly or heavily obsured, Byakuren becomes invisible. He remains invisible until he is no longer lightly obscured, take the attack action, or cast a jutsu. Great Vortex (20 Chakra). All creatures in a 20 ft. x 120 ft. line must attempt a DC 17 Dexterity saving throw. On a failure, they take 3d12 cold damage, are knocked prone, and lose their next action coughing up a copious amount of water. On a success, they take half as much damage and are knocked prone. Water Spikes (7 Chakra). One creature within 15 feet, or 90 feet of uninterrupted water including rain, must succeed a DC 17 Dexterity saving throw or take 14 (3d6 + 4) magical piercing damage.
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Byakuren's bodyguard and skilled shinobi, the Third Mizukage of the Hidden Mist Village succeeded Gengetsu Hozuki after his mutually assured destruction at Mu's hands. Not much is known about him. |
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