Temari, Young (Shinobi World Supplement)
Hidden Sand Village Jonin
Medium humanoid (Human), any alignments Armor Class 18 (Natural Armor)
Saving Throws Dexterity +8 Chakra. Temari has 23 chakra points which she can expend. All chakra points are regained at the end of a long rest. ACTIONSMultiattack. Temari makes two unarmed strikes. Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage. Shuriken (0-3 Chakra). Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 5 (1d3 + 4) slashing damage. Temari may make 1 additional attack for every additional chakra point spent. Blade of Wind (4 Chakra). Ranged Spell Attack: +8 to hit, range 10 ft., one target. Hit: 10 (2d6 + 3) thunder damage. This attack has advantage against creatures without chakra detection, blindsight, or truesight. Great Weasel Sickle (10 Chakra). All creatures in a 25 foot cone must succeed a DC 17 Dexterity saving throw or take 13 (2d8 + 4) thunder damage and 9 (2d8) magical slashing damage. Creatures without chakra detection, blindsight, or truesight have disadvantage. Great Net Cast (20 Chakra). Every creature in a 15 ft. x 45 ft. line must attempt a DC 17 Constitution saving throw. On a failure, they take 18 (3d8 + 4) thunder damage and 14 (3d8) magical slashing damage, and are restrained for 1 minute. On a success, they take half damage and are not restrained. They may retry this saving throw at the end of each of their turns, ending this effect early on a success. Creatures without chakra detection, blindsight, or truesight have disadvantage.
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Temari is the eldest sibling among herself, Kankuro, and Gaara. Due to incompatibility, she was not chosen as the One-Tails' jinchuriki, despite it being customary for the oldest child of the Kazekage to be chosen. Being an incredibly intelligent kunoichi, she was able to train in more advanced Wind Style techniques from a very young age. |
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