Eye of Majora (5e Creature)

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Eye of Majora

Medium fiend (demon), chaotic evil


Armor Class 13
Hit Points 60 (8d8 + 24)
Speed 0 ft., fly 40 ft. (hover)


STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 16 (+3) 3 (-4) 8 (-1) 4 (-3)

Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Abyssal but can't speak
Challenge 4 (1,100 XP)


Siege Monster. The eye deals double damage to objects and structures.

ACTIONS

Multiattack. The mask entity makes four attacks with its claws.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Scorching Ray (Recharge 5-6). The eye shoots a ray of fire in a 30-foot line. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.



See also

  • Seeker Entity, tiny eyeball scouts that serve in the armies of the Goddess Mocker.
  • Mask Entity, primary infantry that serve in the armies of the Goddess Mocker.
  • Wrath Entity, bipedal creatures that are the shock troopers of the Goddess Mocker.

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