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Eye of Majora
Medium fiend (demon), chaotic evil
Armor Class 13
Hit Points 60 (8d8 + 24)
Speed 0 ft., fly 40 ft. (hover)
Damage Resistances cold, fire, lightning Damage Immunities poison Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 9
Languages understands Abyssal but can't speak
Challenge 4 (1,100 XP)
Siege Monster. The eye deals double damage to objects and structures.
ACTIONS
Multiattack. The mask entity makes four attacks with its claws.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Scorching Ray (Recharge 5-6). The eye shoots a ray of fire in a 30-foot line. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.
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See also
- Seeker Entity, tiny eyeball scouts that serve in the armies of the Goddess Mocker.
- Mask Entity, primary infantry that serve in the armies of the Goddess Mocker.
- Wrath Entity, bipedal creatures that are the shock troopers of the Goddess Mocker.
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Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule → Bestiary
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