Master of Mounts (5e Feat)
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Master of Mounts
“ | What do you mean, there's nothing to ride?! Why, look at all these trees and rocks! They'll do fine! | ” |
—Burleigh, Human Master of Mounts, History of the Orthonian Cavalry |
The Master of Mounts is a mounted warrior who quickly tires of riding simple horses. He turns his mind, instead, to the pursuit of riding anything. The Master of Mounts works not through arcana, but by sheer force of will and stupidity.
Becoming a Master of Mounts
Almost any class can become a Master of Mounts, but they are almost always melee fighters. Wizards have almost no interest in becoming Masters, and mostly lack the will and stupidity to become one.
Skills: | Ride: 4 Ranks | Knowledge (the impossible): 4 Ranks |
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Special: | Must have: | |
15 Str | ||
14 Dex | ||
No more than 14 intelligence |
Ride
Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||||||||
1st | +1 | +0 | +0 | +2 | Ignorance, Ride Level One | ||||||||||||||||||||||||||||||||||||||||||
2nd | +2 | +0 | +0 | +3 | Iron Will | ||||||||||||||||||||||||||||||||||||||||||
3rd | +3 | +1 | +1 | +3 | Ride Level Two | ||||||||||||||||||||||||||||||||||||||||||
4th | +4 | +1 | +1 | +4 | Ride Level Three | ||||||||||||||||||||||||||||||||||||||||||
5th | +5 | +1 | +1 | +4 | Ride Level Four, Summon |
Class Features
All of the features of the Master of Mounts have to do with an expanding number of mounts he can have. All of the following are class features of the Master of Mounts.
Ignorance: This is the main reason that the Master of Mounts can do as he does in later levels. The Master of Mounts is stupid, and has such a strong belief in what he is doing, that his sheer force of belief causes him to ride things that aren't meant to be ridden. It also means that he has to make no bluff check on anything that he considers to be true, even if it is not. If this ignorance is removed by magic, the Master of Mounts cannot use any class features until the spell is lifted. Spells are the only way to dispel ignorance.
Ride Level One: The Master of Mounts can ride any non-bipedal creature that is within one size of him. For example, a Medium sized Master of Mounts can ride Small, Medium, and Large creatures that do not walk on two legs. (The Master cannot ride floating or flying creatures).
Iron Will: At level 2, the Master of Mounts gains Iron Will as a bonus feat.
Ride Level Two: The Master of Mounts can now ride any non-bipedal creature, regardless of size. He still may not ride flying or floating creatures.
Ride Level Three: The Master of Mounts can now ride any living creature, including floating and flying creatures. He may also ride undead, except ghosts and other undead who have no physical form.
Ride Level Four: The Master of Mounts can now ride anything he encounters, without exceptions (examples trees, stones, ghosts, mice, termites). If the mount has no stated speed, the base speed of the Master x2 can be used instead.
Summon: The Master of Mounts can summon any type of creature he has ridden three or more times to his current location. It will not be a certain creature, and may or may not be friendly. The Master of Mounts can use this ability 2 + Cha Mod/day.
((**Important**)): If the Master attempts to ride an unwilling mount (an object must be alive to be unwilling), he can wrench it to his will and make it do his bidding for one 1/2 hour before needing to deal with the creature. If the Master wishes to continue riding the creature, a Ride check = the creature's AC must be made, or the Master will be flung to the ground and the mount will then flee or attack. If the check succeeds, it need not be taken again for another day. A creature being ridden in battle will take its turn (if it gets one) just after the Master. For example, a troll mount may club the same enemy that a Master of Mounts just hit. If the creature does not get its own attack, it is considered a blunt weapon, and instead deals damage by moving through enemies. An object moving through an enemy square deals 1d8 if it is Small, 2d8 if it is Medium, ect. Diminutive and Tiny mounts do not gain any movement damage.
Ex-Masters of Mounts
A Master of Mounts only stops being a Master of Mounts if his Intelligence goes higher than 14. In this event, he loses his ignorance, and none of his powers will be of any use to him. He regains all his levels instantly upon his intelligence going under 10.
Campaign Information
Playing a Master of Mounts
Combat: The Master can make use of a great deal of riding feats, and his mount can attack as well, as well as offering protection to allies in some situations.
Resources: Masters of Mounts generally have good intentions, but some are evil and will waylay travelers. They have no real established order, not being intelligent enough to start one.
Masters of Mounts in the World
“ | ” |
NPC Reactions:
Master of Mounts Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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11 | . |
16 | . |
21 | . |
26 | . |
Masters of Mounts in the Game
Adaptation:
Sample Encounter:
EL whatever:
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