Bruno Bucciarati (JJBA Supplement)
Bruno Bucciarati
Medium humanoid (Human), chaotic good Armor Class 15 (natural armor)
Saving Throws Str +9, Cha +11 Stand Proud Focus. Bruno takes 3 less damage from from non-magical piercing, slashing, and bludgeoning damage. He also has advantage on saving throws against being Charmed, Frightened, and Paralyzed. Exchange Blows. When Bruno takes damage from a hostile creature or as a bonus action, he makes a DC 11 Constitution saving throw. On a success, he or can make 1 additional melee attack, or increase Sticky Fingers's reach by 10 ft. until the end of his turn, on each of their turns. He can only have up to 6 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends. Exploit the Armor. When Bruno successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5. Spirit Points. Bruno has 13 Spirit Points which he can expend. All spirit points are regained at the end of a long rest. ACTIONSUnarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.
|
|
Sticky Fingers
Medium elemental (Stand), Armor Class 24 (natural armor)
Saving Throws Str +13, Cha +11 Manifestation of Will. Any feature that effects Sticky Fingers also effects Bruno. Any damage Sticky Fingers takes is instead dealt to Bruno. Any effect that targets either Sticky Fingers or Bruno targets both of them. Bruno can summon or de-summon Sticky Fingers as a bonus action. If Bruno becomes unconcious, Sticky Fingers instantly de-summons. Sticky Fingers and Bruno use the same action and bonus action, but moving Sticky Fingers uses a free action. Sticky Fingers can only move up to 10 ft. of Bruno, and moves in parallel with him when he moves beyond the 10 ft. radius. Invisible Force. Only Stand users and creatures with any form of spellcasting can see the Stand, otherwise it is invisible. A creature that can not see Stands can attempt a DC 25 Wisdom saving throw after being damaged by a Stand. On a success, it can sense the Stand, and it is no longer invisible to them. The Stand can phase through creatures/objects and everything seen by the Stand is also seen by the user. ACTIONSUnarmed Strike. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 11 (1d4 + 8) bludgeoning damage. Bruno may spend 1 spirit point to place a zipper on the target on a hit for 1 minute or until Sticky Fingers is de-summoned. For every zipper, the creature suffers a -4 penalty to attack rolls. Zipper. Sticky Fingers creates a zipper on a solid surface for 1 minute or until it is de-summoned that is up to 100 ft. in a straight line on an object. Bruno and Sticky Fingers may travel to any point on it instantly as a bonus action. Anything stored within a zipper can not be accessed by any means other than by opening it. Opening and closing a zipper uses a bonus action, or a free action if Bruno spends 1 spirit point, and can only be done by Bruno or Sticky Fingers. If the zipper is placed on a non-creature, Bruno may spend 1 spirit point to do this as a free action. REACTIONSUnarmed Strike (2 Spirit Points). Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d4 + 8) bludgeoning damage, and they drop whatever they are holding. Reactive Zipper (2 Spirit Points). One creature that attacks Bruno must succeed a DC 18 Dexterity saving throw or have the attack miss. |
Back to Main Page → 5e Homebrew → Campaign Settings → JoJo's Bizarre Adventure World → Bestiary (JJBA Setting)