Rikiel (JJBA Supplement)
Rikiel
Medium humanoid (human), chaotic neutral Armor Class 16 (natural armor)
Saving Throws Dex +10, Cha +8 Stand Proud Focus. Rikiel takes 3 less damage from piercing, slashing, and bludgeoning damage. Exploit the Armor. When Rikiel successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5. Exchange Blows. When Rikiel takes damage from a hostile creature or as a bonus action, he makes a DC 11 Constitution saving throw. On a success, he can make 1 additional melee attack on each of their turns. He can only have up to 4 Exchange Blows Stacks at once. Using extra attacks during his turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends. When landing an extra attack granted by Exchange Blows, Rikiel may expend that stack to cause it to deal full critical damage. Spirit Points. Rikiel has 11 spirit points which he may expend. He regains all spirit points at the end of a long rest. ACTIONSUnarmed Strike. Ranged Weapon Attack: +10 to hit, range 50 ft., one target. Hit: 11 (1d4 + 6) bludgeoning damage. Sky High Assault. Rikiel can target one creature within 75 ft. with one of the following as an action, bonus action, or reaction. He use this a number of additional times equal to the amount of spirit points he spends in addition to the option's base cost. Each option saps the heat from a different part of the creature's body.
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