Emporio Alnino (JJBA Supplement)

From D&D Wiki
Revision as of 22:33, 1 February 2021 by Geobot671 (talk | contribs) (Geobot671 moved page Emporio Alnino (5e Creature) to Emporio Alnino (JJBA Supplement): Bot: Moved page)
Jump to navigation Jump to search

Emporio

Small humanoid (Human), neutral good


Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 11 (+0) 17 (+3) 15 (+2) 20 (+5)

Saving Throws Int +6, Wis +5, Cha +8
Skills Animal Handling +5, Arcana +6, Insight +5, Nature +6, Perception +5, Persuasion +8
Senses passive Perception 15
Languages English, Italian
Challenge 5 (1,800 XP)


Stand Proud Focus. Emporio takes 3 less damage from from non magical piercing, slashing, and bludgeoning damage. He also has advantage on saving throws against being Charmed, Frightened, and Paralyzed.

Exchange Blows. When Emporio takes damage from a hostile creature or as a bonus action, he makes a DC 11 Constitution saving throw. On a success, he or can make 1 additional melee attack on each of their turns. He can only have up to 3 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. He may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends.

Exploit the Armor. When Emporio successfully hits a creature with a melee attack, his melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5.

Spirit Points. Emporio has 10 Spirit Points which he can expend. All spirit points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Ghost Revolver. Ranged Weapon Attack: +5 to hit, range 40/120 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Burning Down the House (1 Spirit Point). Emporio creates any object that was destroyed in the location he is at or touching. This can be up to a room. In the case of an immovable "ghost object" overlapping with or contained inside a real object, it can be accessed as an action by interacting with a small crack in the object's surface that can only be seen by Stand users and requires a DC 16 Perception check to notice. Ghost weapons do not need to be reloaded.


Emporio_Alnino_Infobox_Manga.png
[Source]

Back to Main Page5e HomebrewCampaign SettingsJoJo's Bizarre Adventure WorldBestiary (JJBA Setting)

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the JoJo's Bizarre Adventure franchise, and/or include content directly affiliated with and/or owned by Hirohiko Araki. D&D Wiki neither claims nor implies any rights to JoJo's Bizarre Adventure copyrights, trademarks, or logos, nor any owned by Hirohiko Araki. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png