3.5e Reserve Feats
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Reserve feats were introduced in Complete Mage and Complete Champion.
Feat | Prerequisite | Summary |
---|---|---|
Arcane Demoralizing | Caster Level 3rd, Intimidate 8 Ranks | You can use spell energy to Demoralize your target shaking them. |
Force Bolt | Cast 3rd Level Evocations | You shoot bolts of Force energy from unused spell energy |
Mystical Dances | Perform (dance) 12 ranks, Dance class ability, arcane caster level 4th, ability to spontaneously cast 2nd level spells. | A normal Dancer has only physical Dances, with no magical components to them. When they take Mystical Dances, they gain access to three magical dances. |
Necrotic Pulse | Ability to cast a 3rd level Arcane or Divine Necromancy Spell with the Evil descriptor. | You can channel spell energy to strike fear into the hearts of the undead. |
Sanguine Punishment | Ability to use 4th-level Bender of the Sanguine Techniques. | You can manipulate your blood to be used as a stealthy weapon. |
Sunlight Beam | Cast 2nd Level light spells. | You shoot a ray of sunlight from unused light spell energy. |