3.5e Necromantic Feats

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Necromantic Feats
Feat Prerequisite Summary
Adamantine Skeleton Able to create undead, Mithral Skeleton, Steel Skeleton Undead you create have their skeleton structure reinforced by Adamantine
Armed Skeletons Able to create skeletons, Iron Skeleton Skeletons you create come armed with weapons and armor
Empower Undead Able to create undead Undead you create are empowered with the fires of hell
Gravechill Undead Able to create undead, one other Necromantic Feat Undead you create are able to attack their enemies with the chill of death
Greater Control Undead Int or Cha or Wis 15, Ability to cast Animate Dead You gain the ability to control more undead than before.
Heighten Undead Able to create undead You are able to make undead that are more resistant to turning
Iron Skeleton Able to raise or create undead Undead you create have their skeleton structure reinforced by iron
Mithral Skeleton Able to create undead, Steel Skeleton Undead you create have their skeleton structure reinforced by mithral
Necromantic Rebuke/command undead non-good,a least one necromantic feat, ability to cast create undead. as a necromancer you learned how to rebuke/command undeads as a evil cleric .
Noxious Undead Able to create undead Your fleshy undead creatures have a sickening smell
Poisonous Undead Able to create undead Undead you create burst out clouds of poisonous gas when they are hit
Steel Skeleton Able to create undead Undead you create have their skeleton structure reinforced by steel
Touch of Vampire Able to use Charnel Touch or Withering Touch, Base attack bonus +2 You can use your Charnel Touch to heal yourself
Toughen Undead Able to create undead Undead you create are tougher than normal