3.5e Necromantic Feats
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Feat | Prerequisite | Summary |
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Adamantine Skeleton | Able to create undead, Mithral Skeleton, Steel Skeleton | Undead you create have their skeleton structure reinforced by Adamantine |
Armed Skeletons | Able to create skeletons, Iron Skeleton | Skeletons you create come armed with weapons and armor |
Empower Undead | Able to create undead | Undead you create are empowered with the fires of hell |
Gravechill Undead | Able to create undead, one other Necromantic Feat | Undead you create are able to attack their enemies with the chill of death |
Greater Control Undead | Int or Cha or Wis 15, Ability to cast Animate Dead | You gain the ability to control more undead than before. |
Heighten Undead | Able to create undead | You are able to make undead that are more resistant to turning |
Iron Skeleton | Able to raise or create undead | Undead you create have their skeleton structure reinforced by iron |
Mithral Skeleton | Able to create undead, Steel Skeleton | Undead you create have their skeleton structure reinforced by mithral |
Noxious Undead | Able to create undead | Your fleshy undead creatures have a sickening smell |
Poisonous Undead | Able to create undead | Undead you create burst out clouds of poisonous gas when they are hit |
Steel Skeleton | Able to create undead | Undead you create have their skeleton structure reinforced by steel |
Touch of Vampire | Able to use Charnel Touch or Withering Touch, Base attack bonus +2 | You can use your Charnel Touch to heal yourself |
Toughen Undead | Able to create undead | Undead you create are tougher than normal |