Snake-Tailed Chameleon (Shinobi World Supplement)

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Snake-Tailed Chameleon

Gargantuan beast, unaligned


Armor Class 18 (natural armor)
Hit Points 319 (22d20 + 88)
Speed 30 ft., climb 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 22 (+6) 18 (+4) 10 (+0) 17 (+3) 10 (+0)

Saving Throws Str +10, Dex +12, Wis +9
Skills Acrobatics +12, Athletics +10, Intimidation +6, Nature +6, Perception +9
Damage Resistances Poison, non-magical bludgeoning, slashing, and piercing.
Damage Immunities poison; bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities frightened
Senses darkvision 120 ft.; passive Perception 19
Languages
Challenge 17 (18,000 XP)


Legendary Resistance (3/Day). If the chameleon fails a saving throw, he can choose to succeed instead.

Summon-Exclusive. The chameleon is a creature created by ninjutsu, and can only exist if summoned. If the creature that summoned it is rendered unconcious, it vanishes from this plane of reality.

ACTIONS

Multiattack. The chameleon can make 2 swipe attacks.

Swipe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 4) magical bludgeoning damage.

Hide. The chameleon becomes invisible until it moves or takes another action.


Giant_Chameleon.png

The chameleon hanging on a wall, Source [[1]].

The most tactical among the Animal Path's summons, this once-normal chameleon was twisted by the power of the Rinnegan. It can store 1 creature in its mouth at a time, making them invisible when it uses its hide action as well.



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