Chaingun (5e Equipment)

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Chaingun

Martial Ranged Weapons
Weapon Damage Weight Properties
Chaingun  (Uncommon) 2d8 piercing 14 lb. Ammunition (range 50/150), burst fire only, heavy, two-handed

The chaingun is a six-barrelled belt-fed automatic weapon. The rotating multiple barrels allow the weapon to fire extended bursts without overheating.

Ammunition

An ammunition belt holds 200 x 6mm rounds.

Burst Fire Only

You can only make a burst attack with the chaingun. You can spray a 10-foot-cube area with shots. Each creature in the area must succeed on a Dexterity saving throw or take the chaingun's normal damage. The DC is 15 within normal range and DC 10 at long range. This action uses ten pieces of ammunition.

Spin Up

Before you make a burst attack with the chaingun, it must spin up. This takes a bonus action. Once the chaingun is spinning, it remains spinning until the end of your next turn in which you do not attack with it.

Mods

You must have proficiency with a weapon mod for it to have any effect.

Gatling Rotator

Weight 5 lb.
Rarity Rare
You ignore the spin up property of the chaingun. In addition, you can make normal ranged weapon attacks with the chaingun.

Mobile Turret

Weight 10 lb.
Rarity Rare
The chaingun's burst has a DC of 20 within normal range and DC 15 at long range. On a failed save, the target takes 3d8 piercing damage (instead of 2d8). Firing the burst uses thirty pieces of ammunition (instead of ten). This overheats the chaingun: once you have fired a burst in this way, you cannot make an attack with the chaingun again until the end of your next turn.

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