Bouncy Slime (5e Creature)
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Bouncy Slime
Medium ooze, lawful neutral Armor Class 13 (natural armor)
Damage Resistances radiant Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple. Standing Leap. The slime's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start. ACTIONSMultiattack. The bouncy slime uses its Slime Ball up to four times. Slime Ball. The bouncy slime fires a wad of gel towards a space within 60 feet. Creatures in this space must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) bludgeoning damage plus 3 (1d6) acid damage. This space becomes difficult terrain, and creatures which pass through it must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) acid damage. Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
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On the pink side of the crystal spectrum, these crystal slimes pop off tumor-like gel growths to assault their enemies. Ooze Nature. A bouncy slime doesn't require sleep. |
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