Bouncy Slime (5e Creature)
From D&D Wiki
Bouncy Slime[edit]
Medium ooze, lawful neutral Armor Class 13 (natural armor)
Proficiency Bonus +2 Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple. Standing Leap. The slime's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start. ACTIONSMultiattack. The bouncy slime uses its Slime Ball up to four times. Slime Ball. The bouncy slime fires a wad of gel towards a space within 60 feet. Creatures in this space must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) bludgeoning damage plus 3 (1d6) acid damage. This space becomes difficult terrain, and creatures which pass through it must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) acid damage. Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.
|
On the pink side of the crystal spectrum, these crystal slimes pop off tumor-like gel growths to assault their enemies. |
Back to Main Page → 5e Homebrew → Creatures