Cantankeri (5e Creature)
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Cantankeri
Huge beast, unaligned Armor Class 17
Damage Resistances bludgeoning, piercing, and slashing Charge. If the cantankeri moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 18 (4d8) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 18 Strength saving throw or be knocked 5 feet back for each size category below Huge. Siege Monster. The cantankeri deals double damage to objects and structures. Star Swimmer. While on the astral plane, the cantankeri can use swimming movement as if it were flying. ACTIONSMultiattack. The cantankeri makes one slam attack and one bite attack. Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (4d6 + 2) piercing damage. Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage.
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The cantankeri are lumbering, irritable, half-fossilized isopods capable of battering through a ship’s hull. Sometimes, miners digging into chunks of rock drifting through the astral plane find sleeping cantankeri instead of metal or precious stones. Stunted, half-blinded and irritable from their long sleep, the cantankeri are not pleased to be disturbed. |
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