Cantankeri (5e Creature)

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Cantankeri[edit]

Huge beast, unaligned


Armor Class 17 (natural armor)
Hit Points 157 (15d12 + 60)
Speed 30 ft., burrow 10 ft., swim 30 ft.


STR DEX CON INT WIS CHA
24 (+7) 8 (-1) 19 (+4) 3 (-4) 13 (+1) 5 (-3)

Damage Resistances bludgeoning, piercing, and slashing
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 11
Languages
Challenge 10 (5,900 XP)


Charge. If the cantankeri moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 18 (4d8) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 18 Strength saving throw or be knocked 5 feet back for each size category below Huge.

Siege Monster. The cantankeri deals double damage to objects and structures.

Star Swimmer. While on the astral plane, the cantankeri can use swimming movement as if it were flying.

ACTIONS

Multiattack. The cantankeri makes one slam attack and one bite attack.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (4d6 + 2) piercing damage.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage.


The cantankeri are lumbering, irritable, half-fossilized isopods capable of battering through a ship’s hull. Sometimes, miners digging into chunks of rock drifting through the astral plane find sleeping cantankeri instead of metal or precious stones. Stunted, half-blinded and irritable from their long sleep, the cantankeri are not pleased to be disturbed.
Although the cantankeri originate from the material plane, their world died long ago. When their world was dying, they didn't fix it, or try to leave. They just burrowed into its crust, and slept until the end. It crumbled around them, and they woke amongst its fragments. They gather in old places to grumble and grunt at each other, like they're planning something. Or telling stories.
Their outer layers are encrusted with stone from their long slumber in the crust of their dying world. In places, it is traced with shimmering veins of mineral. Sometimes, clusters of jasper, tourmaline, or agate can be found embedded in the calcified plates of their carapace.

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