Keeper-Moth (5e Creature)

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Keeper-Moth

Small undead, unaligned


Armor Class 14 (natural armor)
Hit Points 17 (5d6)
Speed 20 ft., fly 45 ft. (hover)


STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 11 (+0) 14 (+2) 21 (+5) 14 (+2)

Saving Throws Dexterity +3, Intelligence +3
Skills Stealth +3, History +5
Senses darkvision 60 ft., passive Perception 15
Languages understands Common and Undercommon plus up to three other languages but cannot speak
Challenge 1/2 (100 XP)


Flyby. The keeper-moth doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Neathbow Wings. As a bonus action, the keeper-moth can cause the patterns on its wings to flash an impossible color. When it does, it chooses a number of creatures up to its Wisdom modifier which are within 50 feet and can see the keeper-moth; each of these creatures must each succeed on a DC 12 Wisdom saving throw or be affected by the color for 1 round, as detailed below:

Apococyan. darkvision out to 30 feet.

Cosmogone. No longer has resistance to radiant damage.

Irrigo. disadvantage on Wisdom saving throws.

Gant. disadvantage on Constitution saving throws.

Peligin. advantage on the first melee attack roll it makes.

Violant. advantage on Intelligence checks and saving throws.

Viric. disadvantage on saving throws against effects which would render it unconscious.

ACTIONS

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.


A ragged grey moth, the size of a hawk; its wings are covered in strange symbols and runes, and occasionally sparks of impossible colors can be seen within them. These creatures sometimes grow within ancient humanoids, especially those which have long outlived their natural lifespan, and hatch from the body after death. They carry part of their host’s personality and memories, which can stretch back thousands of years; because of this, some may intentionally cultivate a moth within themselves in the hopes it will provide a form of immortality.


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