Keeper-Moth (5e Creature)

From D&D Wiki

Jump to: navigation, search

Keeper-Moth[edit]

Small undead, unaligned


Armor Class 14 (natural armor)
Hit Points 17 (5d6)
Speed 20 ft., fly 45 ft. (hover)


STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 11 (+0) 14 (+2) 21 (+5) 14 (+2)

Saving Throws Dex +4, Int +4
Skills History +6, Stealth +4
Senses darkvision 60 ft., passive Perception 15
Languages understands Common and Undercommon plus up to three other languages but cannot speak
Challenge 1/2 (100 XP)


Flyby. The keeper-moth doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Neathbow Wings. As a bonus action, the keeper-moth can cause the patterns on its wings to flash an impossible color. When it does, it chooses a number of creatures up to its Wisdom modifier which are within 50 feet of it and can see the keeper-moth; each creature must each succeed on a DC 12 Wisdom saving throw (creatures may choose to fail this save) or be affected by the color until the end of its next turn, as detailed below:

Apococyan. The creature gains darkvision out to 30 feet if it didn't already have darkvision with a greater range.
Cosmogone. The creature can't benefit from resistance or immunity to radiant damage.
Irrigo. The creature has disadvantage on Wisdom saving throws.
Gant. The creature has disadvantage on Constitution saving throws.
Peligin. The creature has advantage on the next melee attack roll it makes.
Violant. The creature has advantage on Intelligence checks and saving throws.
Viric. The creature has disadvantage on saving throws against effects which would render it unconscious.

The keeper-moth must choose a single color and can't target multiple creatures with the effects of different colors.

ACTIONS

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.


A ragged grey moth, the size of a hawk; its wings are covered in strange symbols and runes, and occasionally sparks of impossible colors can be seen within them. These creatures sometimes grow within ancient humanoids, especially those which have long outlived their natural lifespan, and hatch from the body after death. They carry part of their host’s personality and memories, which can stretch back thousands of years; because of this, some may intentionally cultivate a moth within themselves in the hopes it will provide a form of immortality.


Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallen London franchise, and/or include content directly affiliated with and/or owned by Failbetter Games. D&D Wiki neither claims nor implies any rights to Fallen London copyrights, trademarks, or logos, nor any owned by Failbetter Games. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: