Scythe of the End (5e Equipment)

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Weapon (greatscythe), artifact

The scythe of the end is the weapon that Abaddon uses, The King of despair, this scythe was created by his own hand, with it he was able to skew the lives of an unimaginable number of people as well as the life of God himself, Abaddon is the God of the abyss, but his abyss is a different one from the one associated with the demons who wage war with the devils, his abyss is darkness itself, a place that has only accommodated two beings, Abaddon and his brother, when The two came out of the abyss was when the world began to know deception, pain, despair and fear, the pair of brothers are known by two pseudonyms, The Incarnation of Terror and the Lord of Silence. Eventually the war for the heavens came and Abaddon was tasked with creating a weapon capable of harming Creator God himself - a weapon that would mark the end of an era and crown him as the finisher. Forged in the depths of the abyss by his hideous hands, cursed with the worst of the worst, bathed in the tears of despair and the blood of the innocent, the scythe of the end is the weapon that brings terror to gods and humans, no one escapes from its edge as no one escapes from Abaddon, ruler of the underworld, inquisitor of the heavens and master of perdition. Why would something so valuable slip out of the hands of the ruler of darkness? Abaddon has never lost his scythe, he has simply known how to place them strategically, who knows, maybe the next affected person is someone chosen by the king of hell himself and does not know it and perhaps, he may just end up serving as a future devil and returning the scythe to its carrier.
Random Properties. The Scythe of the end has the following random properties:

  • 2 minor beneficial properties
  • 1 major beneficial property
  • 1 minor detrimental property


Abaddon has in his possession ´´The Scythe of the End´´ a weapon created by himself and blessed by The Abyss, this weapon was imbued with the power of despair that ends people and worlds and grants the following effects:

Pure Terror. The bearer gains a Terrifying Presence that works in an area of ​​500 feet, if he already has one, it will be added to the original range, a level of fear will be added to the effect it causes and despite the fact that those affected make their saving throws they will not become immune to the terrifying presence of the bearer in addition gains inmunity to fear, moreover those who had inmunity to fear now can be affected by the scythe effects

Worst than a Curse. The wielder cannot be stripped of the weapon under any circumstances and in the event that someone tries to take the scythe he must make a save of Constitution DC40 or be terribly cursed, this curse gives a disadvantage in everything he does to the affected person in addition to a counter of a week, if in a week he has not managed to get rid of the curse, he will die and his soul will become the property of the bearer of the Scythe.

Resistor reaper. The attacks made with this weapon pass any immunity, if the user already had the ability to pass immunities the effects are fused and now those that do not have the least resistance to attacks will be considered vulnerable and resistant and immune will be considered normal.

Darker than Dark. The Scythe has 3 charges, each one has the power of the end and despair and cannot be removed under any circumstances, only partially unusable due to its use, these charges have 3 different effects, the first one allows everyone who is for 1 hour attacked by the scythe receives direct damage and is considered vulnerable, the second allows the next 3 targets you hit to obtain 5 immediate fear levels and the third allows you to summon a horde of devils, the devils will depend on the souls in power of the bearer and that have been confined to the scythe, each devil is considered a pit fiend, although if you spend more souls you can increase the level of the generated creature, 1 soul equals to a pit fiend, 10 souls are equal to 1 devil equal to Rakdos, 20 souls to a devil like Bel, 25 to an Orcus or Zariel with 35 he could generate a criature as Rak Tulkhesh and if he spends 50 souls he could generate a criature as Tiamat, but, even if the bearer had 1000 souls que couldn,t make anything stronger and what he can neither do is have an entire army, the generated devils last for an hour and if the wearer tries to generate too much his own body will overload and curse himself (The amount of generated devils is at the discretion of the dungeon master, the curse can be too) The default curse consists of a deterioration of emotions until becoming a cruel and ruthless creature which will try to consume his loved ones with the edge of the scythe, if the person does not have loved ones he will undertake a path to eliminate loved ones from others, an example would be to murder the entire family of a young man. The scythe can store as many souls as it can, the one who cannot hold that is the bearer, so the amount of souls that can be taken will be at the discretion of the dungeon master basing on his level or other things.

¿Do you call that a Curse?. As long as the bearer has a link with the scythe of the end, he cannot be affected by other curses, what is more, the scythe will devour them to produce energy worth souls, a minor curse will be equivalent to 1 soul, a medium curse will be equivalent to 3 souls and a major curse will be equivalent to 6 souls.

Servant in progress. You are not yet ready to accept the gift of serving Abaddon, but what you can get is some benefits of being someone in the making, as long as the wielder maintains his bond with the scythe he will be immune to necrotic damage, creatures of negative alignment will tend to see him as an ally or superior and finally the bearer will have an advantage when fighting against creatures of positive alignment.

Terrorific help. When someone who is considered an ally is hit by this weapon, he automatically gains advantage in his next 3 turns, loses his negative conditions if he had them since they are absorbed and he gains a curse / blessing which makes his attacks with weapons do an extra 8d8 of necrotic damage, in exchange for both their weapons and equipment will be destroyed at the end of the fight and reborn as a dark version, the weapons will now have an 8d8 of necrotic damage assured and armor and shields will gain a bonus of +2 to the AC, in exchange the wearer will not be able to remove his equipment. A person hit by the scythe cannot benefit from winning a new equipment more than once, if he is cursed again his equipment will be completely destroyed and his soul imprisoned in the scythe.

Souls collector. If only it were that easy.... That's what most carriers think when they want to collect souls for their evil deeds, the reality is that raiding a village and murdering the poor villager who is dedicated to planting carrots is not enough To get a soul that accepts the scythe, to start the minimum required to be able to collect the soul of a creature is that it is of difficulty 10, that would be the equivalent of a soul (If the dungeon master wants he can say something like ´´A difficulty 12 monster equals to 2 souls´´) also after finishing with the creature you will have to perform a ritual of 10 minutes in the same place, the ritual is something surprisingly simple, the bearer will only have to stick the edge of the scythe in the wound that caused the death of the creature and wait, while he does that he must be concentrated.

Too stylish. The bearer of the scythe gains advantage in all his charisma checks, and no being who sees him carrying it will suspect of his appearance, when they look at it they will see the weapon of a respectable fighter, The only ones capable of feeling that something is wrong with the weapon are those with true sight but, most of the True sight users will not interfere with the bearer, because almost everyone knows about who is Abaddon and what that scythe is, no one would be that stupid to try to take it, Tiamat fears Abaddon with all her being, Asmodeus is one of his servants and the gods do not want to get involved, they could be bothering a certain person, and they fear for those who reside in his pantheon and for their own lives.

Fanatic weapon. The scythe can speak, usually it will speak of the unconditional love it has for its owner (Abaddon), but when it is not filling its mouth with compliments towards its lord it can be someone quite useful, the scythe has +30 to its insight, religion and deception and will not hesitate to help the person who is carrying it as long as then convince him to join his owner. The stat set of the scythe is 26 Strenght, 24 Dexterity, 26 Constitution, 28 Inteligence, 28 Wisdom and 30 Charisma, ¿Why does it matter? The scythe can indeed fight alone, when fighting alone it will generate a body based on his bearer, a dark version with all it´s abilitys but with the scythe stats, moreover the dark version will regain 30 hit points at the start of it´s turn as long as it hasn´t taken any radiant damage and will be considered immune to: Poison, Necrotic, Fire, Slashing, piercing and bludgenoing from nonmagical weapons. Resistant to: Radiant and cold. Immune to conditions as: Poisoned, frightened and charmed. The cost for such a help is high, When the scythe has finished its battles it will return to its wielder and claim a recharge for the darkness spent, the wielder will have to pay him in innocent souls, twice as many people that the scythe has defeated / killed, in case of not complying with the demand the scythe will take control over the body and will kill the quadruple of people regardless of their alignment, position or age, making them suffer in agony worthy of the fear of the archdukes of the nine hells, the lords of the abyss (not Abaddon's) and the gods.

Sinester carrier. If this Scythe is wielded by Abaddon it will have a damage of 15d10 Slashing and 10d10 dark, in addition its critical range will be 12-20, on the other hand if some other being has the opportunity to wield the scythe it will perform 4d10 slashing and 8d8 necrotic and a range of 15-20 critics plus the scythe will constantly be influencing the wearer to bring it back to its rightful owner. Dark damage is something that people witout knowledge would call ´´A supreme version of necrotic damage´´ To be fair is something even better because only the creatures of the abyss can have resistance to dark damage, that means that the damage dealt with the dark element cannot be resisted.

Contract established. If the bearer of that scythe has been with it long enough (This is at the discretion of the dungeon master) the bearer will begin to suffer the effects of the curse of the scythe, after so long together it was something to be expected, it's been a long time and the scythe is still not in the hands of a certain person, the bearer must try to return it to Abaddon or become hopelessly a devil in his service, what he can also do is sell his soul to the dark lord, after all his dealings are fair and if the bearer is competent, the scythe will tell his idol everything.
Destroying the Scythe of the end. The destruction of this weapon is an achievement almost impossible to achieve since for this, a ritual must be performed above all the curses and darkness that the weapon possesses, in this ritual 5 artifacts must be sacrificed, the lives of a million of innocents, sprinkle the scythe with holy water blessed by the God of life and covered with the blood of all greater Gods, and finally transfer the negative energy that remains in curses, if they go to minor curses there must be a million affected, if one hundred thousand are passed to intermediate and if one goes to greater curses ten thousand affected, many fewer individuals can be cursed but that means that each one has enough endurance to receive more than one curse at the same time, after perform all these actions the scythe will be destroyed and can only be reforged if Abaddon creates a new one and performs a dark ritual to give it place again, in this process it is at least necessary to use 5 artifacts plus other requirements, they are also worth things with the value of an artifact, among the requirements of the ritual includes bringing down an entire kingdom in total despair.


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