Combat Master (5e Feat)

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Combat Mastery

You are a specialist in combat. You gain the following benefits:

  • Whenever you use a weapon that lacks the light, finesse or ammunition properties in two hands, you can use your bonus action to raise the damage die in one category (d4 to d6, d6 to d8, d8 to d10, d10 to d12, and d12 or 2d6 to 2d8).
  • You can attack with different parts of a melee weapon, changing the damage type. In each attack you can choose to either deal slashing, piercing or bludgeoning damage. Doing so lowers the damage die in one category, inverting the scale presented above.
  • You can treat any ranged weapon with the two handed property as a greatclub.
  • Any melee weapon you are proficient with is considered have thrown property. range 30/120 for weapons with the light property; range 20/60 for weapons without the heavy property; range 10/30 for weapons with the heavy property.

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