Snerzus (5e Creature)

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Snerzus

Small plant, unaligned


Armor Class 11 (natural armor)
Hit Points 14 (4d6)
Speed 15 ft.


STR DEX CON INT WIS CHA
9 (-1) 8 (-1) 10 (+0) 4 (-3) 8 (-1) 5 (-3)

Senses passive Perception 9
Languages
Challenge 1/8 (25 XP)


Disporesal. The snerzus uses its Spore at the beginning of its turn, even if unconscious. If not unconscious, it can make another action afterwards.

ACTIONS

Kick. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Spore. Each creature within 10 feet of the snerzus must make a DC 10 Constitution saving throw, becoming unconscious for 1 minute on a failed save. The snerzus is not immune to this effect.


snerzus.png
Art by Jonathan Wojcik

The spores of the snerzus induce a minor drowsiness in many other creatures, but render the snerzus itself comatose within minutes of its birth, its metabolism slowing to a crawl. Its sour breath attracts insects, which it consumes in its sleep. Snerzus that inhale one another's spores may spawn small offspring from their rubbery hoods.


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