Snerzus (5e Creature)
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Snerzus[edit]
Small plant, unaligned Armor Class 11 (natural armor)
Senses passive Perception 11
Disporesal. The snerzus uses its Spore at the beginning of its turn, even if incapacitated. If not incapacitated, it can take another action afterwards. ACTIONSKick. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage. Spore. Each creature in a 10-foot radius centered on the snerzus must succeed on a DC 10 Constitution saving throw or fall unconscious for 1 minute. Creatures other than the snerzus can remake this save at the end of their turn, ending the effect on themselves on a success.
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The spores of the snerzus induce a minor drowsiness in many other creatures, but render the snerzus itself comatose within minutes of its birth, its metabolism slowing to a crawl. Its sour breath attracts insects, which it consumes in its sleep. Snerzus that inhale one another's spores may spawn small offspring from their rubbery hoods. |
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