Snerzus (5e Creature)

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Snerzus[edit]

Small plant, unaligned


Armor Class 11 (natural armor)
Hit Points 14 (4d6)
Speed 20 ft.


STR DEX CON INT WIS CHA
12 (+1) 8 (-1) 11 (+0) 4 (-3) 13 (+1) 12 (+1)

Senses passive Perception 11
Languages
Challenge 1/8 (25 XP)


Disporesal. The snerzus uses its Spore at the beginning of its turn, even if incapacitated. If not incapacitated, it can take another action afterwards.

ACTIONS

Kick. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage.

Spore. Each creature in a 10-foot radius centered on the snerzus must succeed on a DC 10 Constitution saving throw or fall unconscious for 1 minute. Creatures other than the snerzus can remake this save at the end of their turn, ending the effect on themselves on a success.


snerzus.png
Art by Jonathan Wojcik

The spores of the snerzus induce a minor drowsiness in many other creatures, but render the snerzus itself comatose within minutes of its birth, its metabolism slowing to a crawl. Its sour breath attracts insects, which it consumes in its sleep. Snerzus that inhale one another's spores may spawn small offspring from their rubbery hoods.

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