Hulking Rage (5e Feat)
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Hulking Rage
Prerequisites: Mechanoid Brawler
On your turn, You can use a bonus action to enter a Hulking rage, that lasts until you dismiss it. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also dismiss the Hulking rage at any time you choose (no action required).
While the Hulking rage is active, you gain a bonus to your damage rolls equal to a +2 and you have advantage on all your Strength checks.
The hulking rage lasts for a minute. When your Hulking rage ends, you suffer one level of exhaustion. You can use this ability once, being unable to do it again until you finish a long rest.
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