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Ghouls (Fallout Supplement)

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Fallout d20 Ghoul by Tensen01.jpg

Ghoul

Ghouls or necrotic post-humans are decrepit, rotting, zombie-like mutants. They are victims of heavy radiation poisoning which results in their skin decaying and, paradoxically, greatly extends their individual lifetime. Although they look like a walking corpse, Ghouls are in fact otherwise normal humans who have been exposed to massive amounts of radiation during the Great War and survived against all odds. The name Ghoul comes from the mythological beings that devoured flesh and also resembled Ghouls.

Personality

Non-Feral Ghouls tend to act much like normal Humans, though a bit more pessimistic and angry due to their condition.

Physical Description

In physical appearance, a ghoul's flesh is constantly rotting off, appearing very raw and discolored from necrosis. Lips and eyelids are sometimes absent, and noses are in almost every case completely rotted off. Feral ghouls are typically heavily emaciated and hunched over (possibly due to malnutrition and lack of sunlight), while non-ferals typically have a heavier, more human-like build and posture. Another major difference between ferals and non-ferals is dress: while non-ferals dress like normal humans, feral ghouls wear little clothing other than tattered pants or sections of old armor, having lost the mental capacity to mend or replace their clothes long ago.

Relations

Most human communities do not tolerate Ghouls, and their terrifying appearance has led many to simply shoot them on sight. This has led them to create communities of their own when possible. Most Ghouls regard normal humans, which they often refer to as “smooth skins,” with suspicion if not outright hostility. They tend to be very pragmatic, having witnessed the destruction of civilization once before, and observe the rise and fall of power groups attempting to take its place from a distance. Ghouls see Feral Ghouls as their "brothers" and the Ferals share that view too, as evidenced by them not attacking Ghouls. Ghouls in general are not hostile to humans, unless humans come a gunning for them. Super Mutants, also, consider the Ghouls to be that of kin and won't attack them (most of the time) unless the ghouls provoke them.

Lands

Ghouls attempt to remain in human society, or at least, on the outskirts of human settlements in the Wastelands. They are seen as horrors, however, and are feared in general by humans. This makes their survival a difficult task. Ghouls just seek to live in peaceful, small communities on the outskirts of towns, staying out of most of the affairs of humans. Examples of ghoul settlements are the Underworld, Rockopolis, Necropolis (City of the Dead), Dayglow, and Gecko.

Religion

Ghouls worship the same things that Humans do.

Language

Ghouls speak English.

Names

Ghouls use the same names as Humans.

Racial Traits

  • +2 Wisdom, +2 Constitution, -2 Charisma: Ghoul bodies have been changed by the radiation, their internal systems degrading causing their bodies to be less affected by damage. Despite their weakened social skills, arising from the prejudice surrounding Feral Ghouls and their gruesome looks, Ghouls tend to be wiser and more cautious than their short-lived Human cousins.
  • Humanoid (Mutated/Human): Ghouls are Mutated Humans.
  • Medium.
  • Ghoul base land speed is 30 ft.
  • Child of the Atom (Ex): 3 times per day, a Ghoul may draw upon the background radiation to heal their body for a number of HP equal to their lvl + Con modifier.
  • Once Human (Ex): Ghouls may select two Occupations to represent their pre-war life and their current one. They are considered both Mutated and Human for effects that affect either subtype.
  • Radiation Immunity (Ex): Ghouls are immune to the negative effects of radiation. NOTE: Non-Feral Ghouls are not healed by radiation (unless they have the Glowing One trait). This natural adaptability also gives them a +1 species bonus to Fortitude saves.
  • Timeless (Ex): Ghouls are sterile and cannot reproduce, and are immune to all effects of normal Jet (Jet off-shoots may affect Ghouls, as per their descriptions). Their long lifespan gives them a +1 species bonus to Will saves.
  • Native Language: English.
  • Level Adjustment: 0

Vital Statistics

Table: Ghoul Random Starting Ages
Adulthood Simple Moderate Complex Ghoulification
18 years +1d6 +1d8 +1d10 +200
Table: Ghoul Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age4
230 years 280 years 305 years +1d100 years
  1. At middle age, +1 to Str, Dex, Con, and Size; −1 to Int, Wis, and Cha.
  2. At old age, +2 to Str, Dex, Con, and Size; −2 to Int, Wis, and Cha.
  3. At venerable age, +3 to Str, Dex, Con, and Size; −3 to Int, Wis, and Cha.
  4. The Ghoul does not die, but becomes a Feral Ghoul
Table: Ghoul Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 0" +2d10 100 lb. × 4 lb.
Female 4' 8" +2d10 65 lb. × 4 lb.



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