Mage Lord (3.5e Prestige Class)

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Mage Lord

A mage smith who has spirit bonded with a cottage witch and helped her create an estate around his tower gains the ability to access many of her divine spells and powers via their bond. The use of the facilities within their domain(s) enhances his crafting and research skills.

Prerequisites

Alignment: Those allowed to magicians, ie, neutral good, lawful neutral, neutral, chaotic neutral, or neutral evil.

Feats: Spirit Bond

Races: Those allowed to magicians, ie, Human, Deep Dwarf, Half-Giant, Mountain Dwarf, Hill Dwarf, Duergar, Half-Elf, Ogre Mage, Stone Giant, Rakshasa, Azer, Hobgoblin, Centaur, Elan, Hound Archon, Maenad, Aasimar, Satyr.

Special: The magician's bondmate must have established an estate around his tower.

Table: The Mage Lord
Hit Die: d10
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Power
Points/Day
Powers
Known
Maximum Power
Level Known
1st +0 +2 +0 +0 12 4 2nd
2nd +1 +3 +0 +0 18 5 2nd
3rd +2 +3 +1 +1 26 6 3rd
4th +3 +4 +1 +1 36 7 3rd
5th +3 +4 +1 +1 48 8 4th
6th +4 +5 +2 +2 52 9 4th
7th +5 +5 +2 +2 68 10 5th
8th +6 +6 +2 +2 86 11 5th
9th +6 +6 +3 +3 106 12 6th
10th +7 +7 +3 +3 128 13 6th
Class Skills (4 + Int modifier per level)
Knowledge (history) (Int), Knowledge (nobility/royalty) (Int) and Knowledge (religion) (Int)

Class Features

All the following are class features of the mage lord:

Psionic Powers (Ps): A mage lord's powers are those of a psychic warrior, since he uses her powers to overcome others in combat; however, unlike psychic warriors and like psions, the ability modifier for her powers is Intelligence rather than Wisdom.

Power Points/Day: A mage lord’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on Table: The Mage Lord. In addition, he receives bonus power points per day if he has a high Intelligence score (see Table: Ability Modifiers and Bonus Power Points). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: A mage lord begins play knowing four mage lord power of your choice. Each time he achieves a new level, he unlocks the knowledge of a new power.

Choose the powers known from the psychic warrior power list. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a mage lord to learn powers from the lists of other classes.) A mage lord can manifest any power that has a power point cost equal to or lower than his manifester level.

The total number of powers a mage lord can manifest in a day is limited only by his daily power points.

A mage lord simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.

The Difficulty Class for saving throws against mage lord powers is 10 + the power’s level + the mage lord’s Intelligence modifier.

Maximum Power Level Known: A newly noble mage lord gains the ability to learn 2nd-level powers. With every other increase in level, he gains the ability to master more complex powers.

To learn or manifest a power, a mage lord must have an Intelligence score of at least 10 + the power’s level.


:

:

The Epic Mage Lord

Table: The Epic Mage Lord
Hit Die: d10
Level Special
21st
22nd
23rd
24th
25th
26th
27th
28th
29th
30th

Skill Points Per Level
4 + Int modifier per level).

Class Features

All the following are class features of the Epic Mage Lord

:



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