Amalj'aa (5e Creature)
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Amalj'aa
Medium humanoid, lawful neutral Armor Class 13 (natural armor)
Saving Throws Str +5 Hydrophobia. If the amalj’aa is hit with or submerged in water, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. Regardless of the saving throw’s outcome, it has disadvantage on all ability checks and saving throws for 1 hour. ACTIONSSpear. Melee Weapon Attack: +5 to hit, reach 5 ft. or thrown 20/60, one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if wielded in two hands. Haymaker. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target must make a DC 13 Strength saving throw or be pushed up to 10 feet away from the amalj’aa and knocked prone.
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The amalj’aa are a race of muscular reptilian humanoids that dwell in arid regions and deserts. Their tribal dwellings squat atop mesas and in the shade of canyons, and are often set up within striking distance of desert trade routes. Top-heavy Reptiles. The amalj’aa are superficially similar to lizardfolk, but apart from their shared reptilian characteristics the two races are quite different. An amalj’aa’s arms are often longer and more heavily muscled than its legs, and its torso is wide and barrel-chested, giving it a top-heavy appearance. The amalj’aa are also distinguished by the presence of a tail-like organ which grows out of the top of their heads. Desert Raiders. The amalj’aa have a proud warrior culture, and they often raid desert caravans travelling near their territory. Their raids are conducted for the purpose of taking slaves and spoils of war. Weapons are particularly coveted, especially those which the amalj’aa cannot make for themselves due to a lack of resources. Fire Worshippers. The amalj’aa worship Ifrit, a god of fire and domination. Their shamans believe that Ifrit grants visions through his sacred flames, and many amalj’aa camps will keep their fire pits and signal beacons burning at all hours of the day in honour of their god. Those fortune-tellers whose pyretic divinations lead the tribe toward prosperity often become leaders of amalj’aa communities. |
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