Dark Transport (5e Spell)

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Revision as of 00:36, 22 October 2019 by Quincy (talk | contribs) (most short-range teleportation spells can be cast as a bonus action, and I believe it's absolutely fair that this spell be cast as a bonus action too.)
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Dark Transport
3rd-level necromancy
Casting time: 1 bonus action
Range: Self
Components: S
Duration: Instantaneous


You briefly turn into a flurry of ravens, a dark mist, or similar foreboding phenomena before reappearing somewhere else in range. You teleport up to 60 feet to an unoccupied space you can see, forming a 10 foot wide line behind you. Creatures that you designate in the line must succeed on a Constitution saving throw or take 3d10 necrotic damage.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.


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