Fury
“
|
You are imbued with the the limitless Fury of the chaos magic eminating from the twisting nether
|
”
|
Prerequisite: Demon Hunter
Fury Path Features
- Temporal Disturbance (11th Level): When you spend an action point, you can teleport 3 squares as a free action.
- Demon Heart (11th Level): You are an immortal, and stop aging; you also become an immortal creature for the purpose of meeting prerequisites. You never have to eat, sleep, breathe or drink, and never have to make a roll or suffer from endurance checks related to breathing.
- Chaos Power (11th Level): When you hit a creature with an attack, you can add extra damage to the damage roll equal to your charisma modifier. This effect can only apply once per round.
- Dimensional Shifting (16th Level): When you teleport, you can add 2 additional squares to the distance teleported. In addition, when you miss with an attack, you gain a +1 bonus to attack rolls until the end of your next turn.
Fracture
|
Demon Hunter Attack 11
|
You fracture the space time continuum itself, opening up chaotic energy from another dimension.
|
Encounter Arcane, Weapon, Psionic, Pyschic
|
Standard Action
|
Melee, Ranged 10
|
Requirement: You must be wielding two melee weapons.
|
Target: One creature
|
Attack: Dexterity Vs. Reflex
|
Hit: 3[W] + Dexterity and Charisma modifier damage.
|
Miss: Half Damage
|
Effect: Before the attack, the target takes a -2 penalty to all defenses (save ends).
|
Special: You may use a one-handed weapon as a heavy thrown weapon with a range of 5/10 for the attack.
|
Havoc
|
Demon Hunter Utility 12
|
And the spirit cried 'Havoc', and let slip the dogs of war.
|
Daily Psionic, Polymorph
|
Minor Action
|
'
|
Effect: You take the "Havoc" polymorph form. While in the form, you gain a +1 bonus to all defenses and attack rolls, and may teleport 4 squares as a move action.
|
Fel Blade
|
Attack 20
|
'
|
Daily Arcane, Weapon, Psionic, Psychic
|
'
|
Melee, Ranged 10
|
Prerequisite: You must be wielding two melee weapons.
|
Target: One or two creatures
|
Attack: Dexterity Vs. Fortitude
|
Hit: 3[W] + Dexterity modifier damage per attack. In addition the target takes ongoing damage equal to your charisma modifier and is slowed (save ends both).
|
Miss: Half Damage
|
Special: You may use a one-handed weapon as a heavy thrown weapon with a range of 5/10 for the attack.
|
Back to Main Page → 4e Homebrew → Classes, Paragon Paths, and Epic Destinies → Paragon Paths