Ravenclaw (5e Subclass)
From D&D Wiki
Back to Main Page → 5e Homebrew → Character Options → Subclasses
Ravenclaw
Wizard Arcane Tradition
Hogwarts.
- Logical Training
Starting at 2nd level, you become proficient in Constitution saving throws.
- Diadem of Knowledge
Starting at 6th level, you can create a diadem worth 100 GP during a long rest that confers a bonus of your choice to the wearer. You may only craft one such diadem. Creation of another causes the previous one to break:
- Intelligence increases by 1, to a maximum of 20.
- Wisdom increases by 1, to a maximum of 20.
- The wearer's Spell Save DC increases by 1.
- Add half your spell casting ability modifier to cantrip damage.
- Spell attacks are critical hits on a roll of 19 or 20. You must finish a short or long rest before you can crit on a 19 again.
You must spend 7 days working on the Diadem if you want to change the bonus.
- Superior Diadem
Starting at 10th level, It only takes a day to change the bonus your diadem confers and you can confer more efficient bonuses to a creature wearing the diadem:
- Intelligence increases by 2, to a maximum of 22.
- Wisdom increases by 2, to a maximum of 22.
- Spell Save DC increases by 2.
- Add spell casting ability modifier to cantrip damage
- Spell attacks are critical hits on a roll of 19 or 20.
- Arcane Expertise
Starting at 14th level, your Wisdom or Intelligence score (your choice) increases by 2. Your maximum for both scores increases to 22.
Back to Main Page → 5e Homebrew → Character Options → Subclasses