Voidkeeper Staff (5e Equipment)
Staff, legendary (requires attunement by a cleric) The Voidkeeper Staff is a powerful magical implement given only to high clerics of the Void Domain. This can be used as a magical quarterstaff and gains +2 bonus to attack and damage rolls made using it and +2 bonus to spell attack rolls. The staff also has the ability to produce the following magical effects, but each feature may only be used once before the next dawn. Divine Umbra. You create a dead magic zone that remains in effect for 1 hour. As an action, you can invoke the staff's power word and select a point within 60 feet of yourself and the dead magic zone will extend as a sphere with a radius of 20 feet, centered on the selected point. Any spell of 6th level and below that is cast within the dead magic zone, or would pass through its area, ends. This includes transit type spells such as arcane gate, misty step, plane shift, and the like. If a creature is under the effect of a spell or similar magic effect (such as those provided by a magic item or channel divinity feature) of 6th level or lower when they pass through the area of the dead magic zone, the effect ends. Pull from the Void. As an action, you invoke the staff's power word and cast one of your prepared cleric spells of 3rd level or lower without expending a spell slot. If the casting time of your selected spell is greater than 1 action, you must spend the full casting time to actuate the spell. Umbral Conveyance. As an action, you invoke the staff's power word and teleport up to 500 feet from your current location so long as your destination is an area of dim light or darkness, taking any equipment or objects on your person with you so long as they do not exceed your carrying capacity. You may also take another creature with you, so long as they are within 5 feet of you, and they take with them any equipment or objects on their person so long as it does not exceed their carrying capacity.
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