Necropolis (5e Spell)

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Revision as of 07:04, 7 May 2019 by Arcanemaster29 (talk | contribs) (Saw this and thought "Oh hey, this looks cool and almost done. I'll finish it." If this is the proper wording or whatever, feel free to revert my changes. But otherwise, I'm declaring this spell finished.)
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Necropolis
9th-level Necromancy
Casting time: 48 hours, during which time you can not stop to sleep or eat.
Range: a two-mile sphere centered on yourself
Components: powdered lich bone, 50,000 GP worth of onyx dust, and a black sapphire worth 10,000 GP.
Duration: Permanent


When you cast this spell, all creatures within the spell's area must make a Constitution save or take 4d6 necrotic damage. Within the spell area, all corpses are raised as uncontrolled skeletons or zombies(depending on the state of decay) after at least a minute has passed since death. Creatures that have more than 10 hit dice are instead raised as wights. You immediately die on completion of the spell, to be raised as a lich with the sapphire used for casting as your phylactery.



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