Ironclad Observer Unit (5e Creature)

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Ironclad Observer Unit

Medium construct, neutral


Armor Class 17
Hit Points 80 (13d8 + 22)
Speed fly 50 ft.


STR DEX CON INT WIS CHA
9 (-1) 19 (+4) 6 (-2) 5 (-3) 10 (+0) 18 (+4)

Damage Vulnerabilities lightning
Damage Resistances fire, cold
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, restrained, sleep, slow
Senses tremorsense 60 ft., passive Perception 10
Languages
Challenge 6 (2,300 XP)


Innate Spellcasting. The Ironclad Observer's innate spellcasting ability is Charisma (spell save DC 14, +5 to hit with spell attacks). The Ironclad Observer can innately cast the following spells, requiring no material components:

1/day each: Firaga IV

ACTIONS

Multiattack The Ironclad Observer makes two auger smash attacks.

Auger Smash Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 4) bludgeoning damage. This attack negates magic-based evasion effects, like mirror image or the Cloak of Displacement.

Area Bombardment. The Ironclad fires a blinding white energy beam in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 14 (4d6) radiant damage, is blinded for one round and instantly losing the effects of one concentration spell or magical buff on a failed save, or half as much damage and resists the blindness on a successful one.


LEGENDARY ACTIONS

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Auger Smash. The Ironclad makes an auger smash attack

I.png

Tactics While an Observer Unit, the Ironclad loses all its useable actions and gains the following statistics and actions, described on the left, until it reunites with another body. It still retains the features it's body had.


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