Cleaver (2.5e Creature)
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Cleaver[edit]
Description[edit]
Juggernauts compared to their puny cousins, Cleavers are incredibly powerful and large. There are two varieties: Silver and Gold. Silver are heavily armored and wield large, two-handed scimitars. As for Golden Cleavers, they are much larger and wield a gigantic cleaver. Their strength and tactical programming makes them natural leaders for attacking underlings, but Beelzeaver's easily outrank them.
Information[edit]
- Family: Construct
- Size: Medium / Large
- Vision: Low-Light (See twice as far in Dim Light than normal)
- Hit Die: 6d10 / 8d10
- AC: 1
Stats[edit]
- Str: 18 / 20
- Dex: 10 / 8
- Con: 18 / 20
- Int: ?/? (Artificial)
- Wis: 0/0
- Cha: 0/0
Attacks[edit]
Silver
- Swing: 1d12
- Cleave: 1d10, hits up to 3 targets in front of user.
- Shoulder Charge: The Cleaver charges the enemy, viciously, moving twice its movement speed and hitting for 1d8. If hit, the enemies must roll a saving throw or be affected by the charge. On hit, enemy is staggered, losing Dex bonus for that round and takes -1 to armor class. If 2 above, ememy staggered, -2 AC and dizzied, unable to cast spells and -1 to hit for 2 turns. If 4 above, Dizzy w/ -3 AC, Dazed w/ -2 to hit for 2 turns, and must save against disarm. If 5 or up, the enemy is knocked out instantly.
Gold
- Swing: 2d8
- Cleave: 1d12, hits all enemies in an arc in front of him.
- Stomp: -3 to hit, deals 4d6, enemy must roll saving throw vs. knockdown. If fail by 5 or more, enemy is knocked out.